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  1. // texture pigment {} attribute
  2. // create a mandelbrot fractal surface in the X-Y plane
  3. mandel 50 // (2‚Ķ1000) [256]
  4. // scale <‚Ķ> translate <‚Ķ> // zoom and move
  5. // color_map {‚Ķ} // requires a color map
  6.